Tabletop session workflow
Practical ways to run checks, damage, and recurring presets on this roller during a shared tabletop session—without treating the site as a rules engine.
Use this guide when one device is handling rolls for a group. It describes workflows on 3D Dice Roller’s controls only. It does not endorse a particular publisher’s rulebook or replace a game master’s decisions.
Session setup
Start in RPG dice for polyhedral quick buttons, or switch to Regular (d6) / Custom when the table needs those shapes. Confirm Die color and Number color if the shared screen should stay readable.
Leave Auto-roll on timer off unless the group explicitly wants repeated rolls. Save campaign staples with Save preset before a busy scene.
Checks, damage, and character setup rolls
For a single check-style roll, tap d20 or set How many 1 / Sides 20 and press Roll. Add a Modifier when the table applies a fixed bonus or penalty.
For damage-style multi-dice rolls, use notation such as 2d6 or 2d6+3 (or the matching steppers) and read each face before the total.
For recurring setup rolls such as 4d6, Save preset once, then reload the chip instead of retyping. If your table drops the lowest die, do that comparison yourselves—the tool lists faces but does not automate keep-highest.
Presets, copy, and fullscreen at the table
Preset chips reload count, sides, and modifier so the next Roll matches the saved expression.
Copy result helps when someone is logging outcomes in chat. Fullscreen table enlarges the current result for players who cannot lean in; Exit table mode when configuration needs to change.
Shared screen and mobile
On a phone, reveal the options panel if mode or notation controls are hidden so the table stays visible.
If 3D cannot run, keep playing—the lightweight view still shows faces and totals from the same random draw.
Boundaries at the table
There is no dedicated advantage/disadvantage control. If your group needs two d20s and a high/low choice, roll 2d20 and apply your table’s rule manually, or save 2d20 as a preset.
Virtual dice here support casual play and teaching. They do not replace agreement among players or a game master’s call when a result is disputed.